Assault

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File:Assault Icon.jpg
The icon for Assault as seen in Halo 2.
File:Warthog Assault.jpg
A Warthog being driven with the bomb carrier towards a successful arming in Halo 3

Assault is a multiplayer game type in the Halo trilogy where one team attempts to deliver a bomb to the enemy base.

Halo: Combat Evolved You have to return the opponent's flag from your base to score. Basically a reversed Capture the Flag. This is the original assault.

Halo 2 In Halo 2 the flag has been replaced by a bomb. The player must carry the bomb from their base into a designated arm site (a ring on the floor) usually located in the enemies base and hold it there for a predetermined amount of time. This is aided by an option called Sticky Arming where arm site can be passed on to other players. The arm time is usually around 5 seconds but can be changed. There can be more than one spot to arm the bomb. An example of this is on the multiplayer map Ivory Tower.

Halo 3 Assault has stayed relatively the same in Halo 3 from the Halo 2 version. However, there are some differences. Now, the bomb is automatically armed when placed on the arm site. A countdown then starts from 20 until the bomb detonates. The other team must defuse the bomb by standing over it for 10 seconds. The bomb is reset when successfully defused.

The bomb will be visible to all players when it is not being carried except in single bomb and multi-bomb games when a team has not removed the bomb from its original spawn site. However, once an opponent has picked up the bomb it disappears and can only be viewed when in line of sight or after the bomb has been dropped. It is easy to see due to its bright glow. The Bomb says IrefuteThee.

Gametype Variations

File:Bomb Render.gif
A render of the Bomb.

Note: Due to the most recent update a "BR" may follow the title of certain Assault games. This simply changes your starting weapons to a Battle Rifle and a SMG(Halo 2) or an assault rifle(Halo 3).

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